Fight Back VR Marketing Manager
FIGHT BACK VR by WE COVEN, Venice 2022
Fight Back VR is a virtual reality experience with hand-tracking that, under the premise of saving the stars and fighting the shadows, teaches self-defense methods. Created by Céline Tricart , premiered at the Venice Film Festival 2022 and released on Meta App Lab on March 8th 2023.
Through the Women in VR Facebook group, I had the privilege of assuming the role of marketing manager for a groundbreaking virtual reality (VR) experience slated to be showcased at the prestigious Venice Film Festival in 2022. The FIGHT BACK VR project represents a remarkable fusion of VR technology, video game mechanics, and hand-tracking innovation, culminating in a captivating narrative that unveils the empowering journeys of women who have championed the advancement of self-defense knowledge.

Under the cover of a thrilling and fun adventure with hand tracking enabled, “FIGHT BACK VR” is an introduction to self defense techniques as an answer to gender-based violence.
As the VR Marketing Manager, my responsibilities encompassed the following tasks:
WEBSITE
- Development of the project’s website, including the installation and visual customization of the WordPress theme, design implementation, and SEO optimization.
- Installation of a subscription plugin in preparation for an upcoming email marketing campaign.
- Created and distributed a wishlist and launch newsletter, gaining 100+ subscribers with a 48% open rate.
EVENT & PR SUPPORT
- Supported PR efforts, contributing to 150+ attendees at the Venice Immersive Festival, and strengthened brand presence through strategic partnerships with key VR influencers.
- Assistance in PR strategy and materials, including developing a Press Kit and coordinating interviews.
- On-site support during the 2-week exhibition at the Venice Immersive section on Lido Island, where hundreds of individuals visited.
- Assistance in the production of printed graphic materials for the event.
SOCIAL MEDIA
- Developed and executed a multi-channel content strategy for the international premiere of Fight Back VR, increasing community engagement by 35% across social media (Linkedin, Twitter, Instagram).
OTHERS
- Support in the creation of the experience teaser.
- Conduct various playtesting sessions with users before the festival launch.
- Researching opportunities for publishing the experience on platforms like App Lab or Sidequest.








FIGHT BACK VR is in Competition at #VeniceImmersive from @la_Biennale 💫!
— Fight Back VR by Coven (@WeCoven) August 22, 2022
We couldn’t be prouder of the team and the partners behind this project and the amazing opportunity we have now to shed some light on forgotten stories. Stayed tuned! #FightBackVR #womeninvr #vrgame pic.twitter.com/gIRYZC9L4C
Hi world!
— Fight Back VR by Coven (@WeCoven) August 15, 2022
We are thrilled to present COVEN, a brand new studio focused on telling strong emotional stories through innovative gameplays and inclusivity.
Let us tell you our story…#videogames #wearecoven #VR #Storytelling #womeninVR #gamesdev #IndieGameDev #womeningames #XR pic.twitter.com/eAHHNdIi8z